| 1 | Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them. | 100% | 4/4 | 3.0 |
| 2 | B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.)
+3 Might | 100% | 4/4 | 3.0 |
| 3 | Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might. | 100% | 4/4 | 3.0 |
| 4 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 4/4 | 3.0 |
| 5 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 4/4 | 3.0 |
| 6 | Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.)
TANK (I must be assigned combat damage first.) +1 Might | 100% | 4/4 | 3.0 |
| 7 | Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.)
When I move, play a 1 Might Recruit unit token here. | 100% | 4/4 | 3.0 |
| 8 | Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2. | 100% | 4/4 | 2.8 |
| 9 | Guards![HIDDEN] (Hide now for Rune to react with later for 0.)
Play a 2 Might Sand Soldier unit token. You may pay Order to ready it. | 100% | 4/4 | 2.5 |
| 10 | SalvageACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1. | 100% | 4/4 | 2.2 |
| 11 | CharmMove an enemy unit. | 100% | 4/4 | 1.8 |
| 12 | Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield. | 100% | 4/4 | 1.0 |
| 13 | Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.)
[LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.)
+1 Might | 75% | 3/4 | 2.7 |
| 14 | Deathgrip[REACTION] (Play any time, even before spells and abilities resolve)
Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1. | 75% | 3/4 | 2.3 |
| 15 | Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.) | 75% | 3/4 | 2.3 |
| 16 | Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board). | 75% | 3/4 | 2.0 |
| 17 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 75% | 3/4 | 2.0 |
| 18 | Cull the WeakEach player kills one of their units. | 75% | 3/4 | 1.7 |
| 19 | Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1 | 50% | 2/4 | 2.0 |
| 20 | Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.)
Draw 2 and channel 1 rune exhausted. | 50% | 2/4 | 2.0 |
| 21 | Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 50% | 2/4 | 2.0 |
| 22 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 50% | 2/4 | 1.5 |
| 23 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 50% | 2/4 | 1.5 |
| 24 | Disarming RakeWhen you play me, you may kill a gear. | 50% | 2/4 | 1.0 |
| 25 | Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect)
Play a 2 Might Sand Soldier unit token. | 25% | 1/4 | 3.0 |
| 26 | FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.) | 25% | 1/4 | 2.0 |
| 27 | Wind WallREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell. | 25% | 1/4 | 2.0 |
| 28 | Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base. | 25% | 1/4 | 1.0 |