Magical Meta Riftbound Meta

Azir - Emperor of the Sands: Deck Meta

Most common cards across 10 tournament Azir - Emperor of the Sands decklists in our catalog. See inclusion rate and average copies when a card appears.

10 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Azir - Emperor of the Sands.

Average Rune Split

6.7 Calm5.3 Order
Calm 55.8%Order 44.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Calm5 Order
Most Common
70%7/10
2
6 Calm6 Order
30%3/10

Battlefields

Most used battlefields with Azir - Emperor of the Sands.

1Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.100%10/10
2Trifarian War CampUnits here have +1 Might. (This includes attackers.)100%10/10
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.80%8/10
4Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.10%1/10
5The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.10%1/10

All cards

1Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.100%10/103.0
2B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might100%10/103.0
3Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.100%10/103.0
4DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%10/103.0
5DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%10/103.0
6Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might100%10/103.0
7Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.100%10/103.0
8Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%10/102.9
9Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.100%10/102.5
10SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%10/102.0
11Azir, Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.100%10/101.0
12Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might90%9/102.8
13Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.90%9/102.3
14Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.80%8/102.0
15En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.80%8/102.0
16Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)80%8/102.0
17Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).80%8/101.6
18CharmMove an enemy unit.80%8/101.6
19Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.50%5/101.8
20Hand Hammer[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might50%5/101.8
21Disarming RakeWhen you play me, you may kill a gear.50%5/101.0
22Decree of UnityKill an enemy Chaos (Chaos) unit or gear.40%4/102.5
23Cull the WeakEach player kills one of their units.40%4/101.8
24Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.30%3/102.0
25Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)30%3/101.3
26Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.30%3/101.0
27Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.20%2/102.5
28Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +120%2/102.0
29Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)20%2/102.0
30Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.20%2/101.0
31FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)10%1/102.0
32Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.10%1/102.0
33Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.10%1/101.0
34Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.10%1/101.0
35Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.10%1/101.0
36Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.10%1/101.0

Source decklists

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