Magical Meta Riftbound Meta

Ahri - Nine-Tailed Fox: Deck Meta

Most common cards across 6 tournament Ahri - Nine-Tailed Fox decklists in our catalog. See inclusion rate and average copies when a card appears.

6 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ahri - Nine-Tailed Fox.

Average Rune Split

6 Calm6 Mind
Calm 50%Mind 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Mind
Most Common
66.7%4/6
2
7 Calm5 Mind
16.7%1/6
3
7 Mind5 Calm
16.7%1/6

Battlefields

Most used battlefields with Ahri - Nine-Tailed Fox.

1Grove of the God-WillowWhen you hold here, draw 1.50%3/6
2Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.33.3%2/6
3Power NexusWhen you hold here, you may pay Rune Rune Rune Rune to score 1 point.33.3%2/6
4Trifarian War CampUnits here have +1 Might. (This includes attackers.)33.3%2/6
5Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.16.7%1/6
6Aspirant's ClimbIncrease the points needed to win the game by 116.7%1/6
7Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)16.7%1/6
8Marai SpireWhile you control this battlefield, friendly [REPEAT] costs cost 1 less.16.7%1/6
9Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.16.7%1/6
10The AcademyWhen you hold here, give your next spell this turn [REPEAT] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)16.7%1/6
11The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.16.7%1/6
12The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.16.7%1/6
13Zaun WarrensWhen you conquer here, discard 1, then draw 1.16.7%1/6

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%6/63.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%6/63.0
3Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.100%6/62.7
4CharmMove an enemy unit.100%6/62.3
5Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.83.3%5/62.2
6Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.83.3%5/62.2
7Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.83.3%5/61.8
8Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.83.3%5/61.4
9Ahri - AlluringWhen I hold, you score 1 point.83.3%5/61.0
10Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.66.7%4/63.0
11Disarming RakeWhen you play me, you may kill a gear.66.7%4/62.8
12Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.66.7%4/62.0
13Time WarpTake a turn after this one. Banish this.66.7%4/61.2
14Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)66.7%4/61.2
15Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)50%3/62.7
16StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.50%3/62.7
17Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.50%3/61.7
18Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.50%3/61.0
19Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.50%3/61.0
20Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)33.3%2/63.0
21Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)33.3%2/63.0
22Plundering PoroWhen I conquer, play a Gold gear token exhausted.33.3%2/63.0
23Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)33.3%2/63.0
24Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].33.3%2/62.0
25Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.33.3%2/62.0
26Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)33.3%2/62.0
27Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.33.3%2/62.0
28MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.33.3%2/62.0
29Stalwart PoroSHIELD (+1 Might while I'm a defender.)33.3%2/62.0
30Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.33.3%2/61.5
31SingularityDeal 6 to each of up to two units.33.3%2/61.5
32Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)33.3%2/61.5
33Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)33.3%2/61.0
34Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +233.3%2/61.0
35Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.16.7%1/63.0
36Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.16.7%1/63.0
37Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.16.7%1/63.0
38Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)16.7%1/63.0
39Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)16.7%1/63.0
40Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)16.7%1/63.0
41Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)16.7%1/63.0
42Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.16.7%1/62.0
43Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.16.7%1/62.0
44Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.16.7%1/62.0
45En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.16.7%1/62.0
46Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.16.7%1/62.0
47Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.16.7%1/62.0
48Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.16.7%1/62.0
49Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)16.7%1/62.0
50Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.16.7%1/62.0
51Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.16.7%1/62.0
52Bard, MercurialYou may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.16.7%1/61.0
53Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")16.7%1/61.0
54Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)16.7%1/61.0
55Falling CometACTION (play on your turn or in showdowns.)16.7%1/61.0
56Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.16.7%1/61.0
57Heart of Dark IceExhaust: Give a unit +3 Might this turn.16.7%1/61.0
58Kai'Sa - EvolutionaryGANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)16.7%1/61.0
59Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.16.7%1/61.0
60Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.16.7%1/61.0
61Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.16.7%1/61.0
62Yuumi, Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)16.7%1/61.0

Source decklists

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