Magical Meta Riftbound Meta

Ahri - Nine-Tailed Fox: Deck Meta

Most common cards across 5 tournament Ahri - Nine-Tailed Fox decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ahri - Nine-Tailed Fox.

Average Rune Split

6 Calm6 Mind
Calm 50%Mind 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Mind
Most Common
60%3/5
2
7 Calm5 Mind
20%1/5
3
7 Mind5 Calm
20%1/5

Battlefields

Most used battlefields with Ahri - Nine-Tailed Fox.

1Grove of the God-WillowWhen you hold here, draw 1.60%3/5
2Power NexusWhen you hold here, you may pay Rune Rune Rune Rune to score 1 point.40%2/5
3Trifarian War CampUnits here have +1 Might. (This includes attackers.)40%2/5
4Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.20%1/5
5Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.20%1/5
6Aspirant's ClimbIncrease the points needed to win the game by 120%1/5
7Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)20%1/5
8Marai SpireWhile you control this battlefield, friendly [REPEAT] costs cost 1 less.20%1/5
9The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.20%1/5
10The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.20%1/5
11Zaun WarrensWhen you conquer here, discard 1, then draw 1.20%1/5

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%5/53.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%5/53.0
3Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.100%5/52.6
4CharmMove an enemy unit.100%5/52.2
5Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%5/51.8
6Disarming RakeWhen you play me, you may kill a gear.80%4/52.8
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.80%4/52.2
8Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.80%4/52.2
9Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.80%4/51.5
10Time WarpTake a turn after this one. Banish this.80%4/51.2
11Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)80%4/51.2
12Ahri - AlluringWhen I hold, you score 1 point.80%4/51.0
13Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.60%3/53.0
14Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.60%3/52.0
15Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.60%3/51.0
16Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.60%3/51.0
17Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)40%2/53.0
18Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)40%2/53.0
19Plundering PoroWhen I conquer, play a Gold gear token exhausted.40%2/53.0
20Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)40%2/53.0
21StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.40%2/52.5
22Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].40%2/52.0
23Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)40%2/52.0
24Stalwart PoroSHIELD (+1 Might while I'm a defender.)40%2/52.0
25Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.40%2/52.0
26Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.40%2/51.5
27Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)40%2/51.5
28Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)40%2/51.0
29Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +240%2/51.0
30Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)20%1/53.0
31Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.20%1/53.0
32Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.20%1/53.0
33Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)20%1/53.0
34Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)20%1/53.0
35Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)20%1/53.0
36Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)20%1/53.0
37Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.20%1/52.0
38Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.20%1/52.0
39En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.20%1/52.0
40Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.20%1/52.0
41Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.20%1/52.0
42Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.20%1/52.0
43Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.20%1/52.0
44MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.20%1/52.0
45Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)20%1/52.0
46Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.20%1/52.0
47Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")20%1/51.0
48Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)20%1/51.0
49Falling CometACTION (play on your turn or in showdowns.)20%1/51.0
50Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.20%1/51.0
51Heart of Dark IceExhaust: Give a unit +3 Might this turn.20%1/51.0
52Kai'Sa - EvolutionaryGANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)20%1/51.0
53Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.20%1/51.0
54SingularityDeal 6 to each of up to two units.20%1/51.0
55Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.20%1/51.0
56Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.20%1/51.0
57Yuumi - Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)20%1/51.0

Source decklists

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