| 1 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 4/4 | 3.0 |
| 2 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 4/4 | 3.0 |
| 3 | Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect)
Play a 2 Might Sand Soldier unit token. | 100% | 4/4 | 2.8 |
| 4 | Disarming RakeWhen you play me, you may kill a gear. | 100% | 4/4 | 2.8 |
| 5 | CharmMove an enemy unit. | 100% | 4/4 | 2.0 |
| 6 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 100% | 4/4 | 1.8 |
| 7 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 75% | 3/4 | 2.7 |
| 8 | Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield on their base. | 75% | 3/4 | 2.7 |
| 9 | Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn. | 75% | 3/4 | 2.0 |
| 10 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 75% | 3/4 | 1.3 |
| 11 | Time WarpTake a turn after this one. Banish this. | 75% | 3/4 | 1.3 |
| 12 | Ahri - AlluringWhen I hold, you score 1 point. | 75% | 3/4 | 1.0 |
| 13 | Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand. | 75% | 3/4 | 1.0 |
| 14 | Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.) | 75% | 3/4 | 1.0 |
| 15 | Blue SentinelSHIELD 2 (+2 Might while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.) | 50% | 2/4 | 3.0 |
| 16 | Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.) | 50% | 2/4 | 3.0 |
| 17 | Ravenbloom StudentWhen you play a spell, give me +1 Might this turn. | 50% | 2/4 | 3.0 |
| 18 | Sunlit GuardianSHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage first.) | 50% | 2/4 | 3.0 |
| 19 | Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [DEFLECT]. | 50% | 2/4 | 2.0 |
| 20 | Stalwart PoroSHIELD (+1 Might while I'm a defender.) | 50% | 2/4 | 2.0 |
| 21 | Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1. | 50% | 2/4 | 2.0 |
| 22 | Alpha Wildclaw[TANK] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities. | 50% | 2/4 | 1.5 |
| 23 | Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might. | 50% | 2/4 | 1.0 |
| 24 | Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.) | 50% | 2/4 | 1.0 |
| 25 | Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Mind] (Mind: Attach this to a unit you control.)
[SHIELD 2] (+2 Might while I'm a defender.)
Might +2 | 50% | 2/4 | 1.0 |
| 26 | Feral StrengthREACTION (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 Might this turn. | 25% | 1/4 | 3.0 |
| 27 | Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Counter a spell
• Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.) | 25% | 1/4 | 3.0 |
| 28 | Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind. | 25% | 1/4 | 3.0 |
| 29 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 25% | 1/4 | 3.0 |
| 30 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 25% | 1/4 | 3.0 |
| 31 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 25% | 1/4 | 3.0 |
| 32 | Thwonk![ACTION] (Play on your turn or in showdowns.)
[REPEAT] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.) | 25% | 1/4 | 3.0 |
| 33 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 25% | 1/4 | 2.0 |
| 34 | Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.)
REACTION (Play any time, even before spells and abilities resolve.)
Draw 2. | 25% | 1/4 | 2.0 |
| 35 | Find Your CenterACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs 2 less.
Draw 1 and channel 1 rune exhausted. | 25% | 1/4 | 2.0 |
| 36 | Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability)
When you choose or ready me, give me +1 Might this turn. | 25% | 1/4 | 2.0 |
| 37 | Lecturing YordleTANK (I must be assigned combat damage first.)
When you play me, draw 1. | 25% | 1/4 | 2.0 |
| 38 | MeditationREACTION (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1. | 25% | 1/4 | 2.0 |
| 39 | Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.) | 25% | 1/4 | 2.0 |
| 40 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 25% | 1/4 | 2.0 |
| 41 | Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.)
DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.) | 25% | 1/4 | 2.0 |
| 42 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 25% | 1/4 | 2.0 |
| 43 | Eclipse[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn.
[PREDICT]. (Look at the top card of your Main Deck. You may recycle it.) | 25% | 1/4 | 1.0 |
| 44 | Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand. | 25% | 1/4 | 1.0 |
| 45 | Heart of Dark IceExhaust: Give a unit +3 Might this turn. | 25% | 1/4 | 1.0 |
| 46 | SingularityDeal 6 to each of up to two units. | 25% | 1/4 | 1.0 |
| 47 | Wind WallREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell. | 25% | 1/4 | 1.0 |
| 48 | Yuumi - Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.) | 25% | 1/4 | 1.0 |