Magical Meta Riftbound Meta

Ahri - Nine-Tailed Fox: Deck Meta

Most common cards across 4 tournament Ahri - Nine-Tailed Fox decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ahri - Nine-Tailed Fox.

Average Rune Split

6.2 Mind5.8 Calm
Mind 51.7%Calm 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Mind
Most Common
75%3/4
2
7 Mind5 Calm
25%1/4

Battlefields

Most used battlefields with Ahri - Nine-Tailed Fox.

1Grove of the God-WillowWhen you hold here, draw 1.75%3/4
2Power NexusWhen you hold here, you may pay Rune Rune Rune Rune to score 1 point.50%2/4
3Trifarian War CampUnits here have +1 Might. (This includes attackers.)50%2/4
4Aspirant's ClimbIncrease the points needed to win the game by 125%1/4
5Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)25%1/4
6Marai SpireWhile you control this battlefield, friendly [REPEAT] costs cost 1 less.25%1/4
7The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.25%1/4
8The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.25%1/4

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%4/43.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%4/43.0
3Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.100%4/42.8
4Disarming RakeWhen you play me, you may kill a gear.100%4/42.8
5CharmMove an enemy unit.100%4/42.0
6Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%4/41.8
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.75%3/42.7
8Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.75%3/42.7
9Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.75%3/42.0
10Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.75%3/41.3
11Time WarpTake a turn after this one. Banish this.75%3/41.3
12Ahri - AlluringWhen I hold, you score 1 point.75%3/41.0
13Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.75%3/41.0
14Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)75%3/41.0
15Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)50%2/43.0
16Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)50%2/43.0
17Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.50%2/43.0
18Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)50%2/43.0
19Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].50%2/42.0
20Stalwart PoroSHIELD (+1 Might while I'm a defender.)50%2/42.0
21Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.50%2/42.0
22Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.50%2/41.5
23Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.50%2/41.0
24Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)50%2/41.0
25Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +250%2/41.0
26Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.25%1/43.0
27Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)25%1/43.0
28Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.25%1/43.0
29Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)25%1/43.0
30Plundering PoroWhen I conquer, play a Gold gear token exhausted.25%1/43.0
31Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)25%1/43.0
32Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)25%1/43.0
33Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.25%1/42.0
34Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.25%1/42.0
35Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.25%1/42.0
36Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.25%1/42.0
37Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.25%1/42.0
38MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.25%1/42.0
39Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)25%1/42.0
40StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.25%1/42.0
41Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)25%1/42.0
42Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.25%1/42.0
43Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)25%1/41.0
44Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.25%1/41.0
45Heart of Dark IceExhaust: Give a unit +3 Might this turn.25%1/41.0
46SingularityDeal 6 to each of up to two units.25%1/41.0
47Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.25%1/41.0
48Yuumi - Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)25%1/41.0

Source decklists

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